Rummy is a family of card games, but the rules here are for the most basic of the rummy games and a good introduction to the concept for the entire family. It's a popular card game that's fun for all ages. It's perfect for two to six players. All you need to play is a deck of cards. Here you'll find the official game rules for the popular game Tile Rummy. Different releases of the game included slightly different game rules. All these variations are described below. All game rules and variations are also supported in the download game RRRummy. With RRRummy, you can play the same type of games, solo against the computer,.
Here you'll find the official game rules for the popular game Tile Rummy.
Different releases of the game included slightly different game rules. All these variations are described below.
All game rules and variations are also supported in the download game RRRummy. With RRRummy, you can play the same type of games, solo against the computer, or together with friends and relatives.
You can download RRRummy from this site.
Start of the game
The game is played with 106 numbered tiles. Tiles are numbered 1-13 in four different colors, each tile appearing twice; and there are two Jokers.
All tiles are shuffled and placed on the table, face down. Each player takes one tile; the player who has the highest value, gets the first turn.
Then these tiles are put back onto the table, and each player takes 14 tiles. The remaining tiles will form the stock.
Playing your tiles
You play your tiles in melds (groups) on the table, in two possible ways:
You play a run if you play three of more tiles of the same color, with numbers in sequence, like 456 or 910111213.
A 1 is only valid in front of a 2, and never after a 13. So this is not valid: 12131.
You play a set if you play three or four tiles with the same number, in different colors, like 777 or 1111.
All colors must be different, so this is not valid: 444.
In each turn, you may take tiles that are already on the table and combine them with your own tiles to form new melds. At the end of your turn, however, all tiles on the table must be part of valid runs or sets again.
It is not allowed to take tiles that were on the table at the start of your turn, and put them back into your hand.
Using Jokers
Jokers are wildcard tiles that can represent any other tile. You play Jokers in the same way as you would play the tile they stand for, for example: 4*6 or 77*7.
Many releases of the game box contain rules that impose special restrictions on the use of Jokers.
All these restrictions are also supported in the computer download game RRRummy.
In the most lenient variation, you may use and rearrange Jokers in any way you like, without any restriction other than that each tile must end up being part of a valid meld.
Games in RRRummy that use this rule: Pup Rummy, Easy Rummy
A popular variation is that you must replace the Joker with the matching tile, before you can use it anywhere else.
In a set of three, the Joker can be replaced by any of the missing colors, e.g. in 22* you can release the Joker with either a 2 or a 2.
Most of the times the previous rule is used, there is an additional restricton that the matching tile must come from your hand. You cannot replace the Joker by a tile that was already on the table.
Games in RRRummy that use this rule: RRRummy, Tiles 50, Dutch Rummy
Often the game is played with the additional rule that you cannot take away tiles from a meld that contains a Joker, unless you replace the Joker by its matching tile first.
Games in RRRummy that use this rule: RRRummy, Tiles 50
When you have replaced a Joker with the matching tile, an additional optional restriction lets you only use it in a new meld with your own tiles. So with this rule, you cannot add a Joker to an existing meld.
Games in RRRummy that use this rule: Tiles 50
Your turn ends
When you have played all the tiles you can (or want to), you say 'Done!'. Then the player at your left will get the turn.
If you didn't play any of your tiles in your turn, then you have to draw another tile from the stock. Your turn still ends, so if you can play that new tile, you will have to wait until your next turn to play it.
Your first melds
Before you can play anything else in a game, you must play one or more new melds with a total of 30 or more. For example: 91011, or 333356*.
Jokers in these melds count as the tile they stand for.
Only when you have played a total of 30 or more in new melds, you may add tiles to other melds or rearrange tiles that are on the table. If you can play new melds but they don't add up to 30, then you have to draw another tile from the stock and wait for your next turn.
Once you have played 30 or more in new melds, then in subsequent turns you can play anything you like.
In some editions, the rules mention a minimum of 50, not 30.
Games in RRRummy that use this rule: Tiles 50
Penalty for invalid moves
When you end your turn and not all tiles are part of a valid meld, or when you did something else invalid, for example add a tile to another meld before having played your initial 30 points, then you have to put back all tiles to where they were at the start of your turn. Then you have to draw three tiles from the stock, and your turn ends.
Winning the game
When you have played all your tiles in valid melds, so you have no tiles left, then you win the game.
All players add up the numbers of their tiles, whereby Jokers count as 30. The winner of the game adds to his or her score the total of all tiles of the other players; the other players each subtract their individual total from their score.
Before starting to play, players have to agree whether they play a set number of games, or for a given amount of time, or until one player reaches a target score. The winner of the match is the player who has the highest score.
The timer
Not included in the box, but available as an optional extra, is an egg timer.
When you play with a timer, each player only gets 2 minutes to complete their turn. When your 2 minutes are up before all tiles are part of a valid meld (again), then you have to put back all tiles where they were and you have to draw three penalty tiles from the stock.
In RRRummy, you can play any game with an optional timer, varying from 20 seconds to 2 minutes.
OBJECT OF RUMMY: The object of Rummy is to be the first player to empty their hand and go out.
NUMBER OF PLAYERS: 2 or more players
MATERIALS: A standard deck of 52 cards (or 2 decks if playing with a bigger group of players), a way to keep score, and a flat surface.
TYPE OF GAME: Rummy Card Game
AUDIENCE: Adult
OVERVIEW OF RUMMY
Rummy is a Rummy card game for 2 or more players. The goal of the game is to empty your hand first by melding and discarding cards from your hand.
SETUP
The first dealer is chosen randomly and passes to the left for each new deal. The deck is shuffled and deal each player their hand of cards one card at a time.
In a 2-player game, a 10-card hand is dealt. In a 3 or 4 player game, a 7-card hand is dealt, and in a 5 or more player game, a 6-card hand is dealt.
All non-dealt cards are placed centrally facedown as a stockpile.
Card Ranking and Values
The ranking for this game is King (high), Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace (low). In most games, an ace can be high or low in rank but cannot bridge king to 2.
During scoring, players will pay out points based on the cards remaining in their hands. cards 2 through 10 have their numeric value of points, and face cards are worth 10 points each. Aces are worth only 1 point.
GAMEPLAY
The game starts with the player to the left of the dealer. On a player’s turn, they may draw either the top card from the face down stockpile or the top card from the face-up discard pile. either way, the card is added to the player’s hand.
The player may then choose to place any melds they have in hand onto the table, or if they have previously played a meld of their own, they may also add to other players’ melds. A meld can consist of either 3 or 4 cards all of the same rank, or 3 or more cards of the same suit in ranking order.
After a player has played any melds or added to melds, they will discard a card. Players will also discard a card to end their turn if they cannot or wish not to play any cards from hand. all discarded cards are played face up to the discard pile. if a player previously drew the top card from the discard pile, it cannot be re-discarded this turn.
When a player either plays or discards the last card from their hand it is called going out. This ends the game and scoring begins.
If the stockpile is depleted before a player goes out, the next player may choose to draw from the faceup discard pile or flip the discard pile without shuffling to form a new stockpile. The game then continues.
What Are The Rules Of Rummy 500
SCORING
After a player has gone out and the round ends players will score for the game. each player will pay a number of points equal to the value of cards remaining in their hand.
If a player managed to go rummy, which means a player goes out in one turn without previously melding any cards, the points each player pays them is doubled.
END OF GAME
The game ends when players wish it to. A game may last a certain number of deals or to a certain point value. The winner is the player with the most points.
What Are The Real Rules For The Game Of Rummy
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